![]() ![]() The only reason that they’re not S-Tier is due to how long it takes to get them. They even pack explosive charges in case something is just out of reach. Ironbreakers are borderline impenetrable, with extremely high melee defense, resistance to being charged, and shields to protect from ranged fire. Ironbreakers: Not only your best frontline, but perhaps the best frontline in the game. Great Weapons are generally a waste, as you won’t want them in melee to begin with, and they lose the shields that protect them from enemy ranged fire. ![]() Not only that, but Quarrellers are great in melee combat as well, so they’re hardly threatened if the enemy somehow gets around your frontline units. Quarrellers: An extremely solid, readily available missile unit, dealing out high damage while protected by your excellent infantry. Its accuracy is poor, and you’ll want to avoid using it anywhere close to where your own units are positioned, but it’s excellent for overwhelming the enemy with the turtling strategy Dwarfs are renowned for. It comes in early, even at the start for certain Lords, and you can use it for the entire campaign. Grudge Throwers: An early-game artillery unit that beats out the competition with a combination of ridiculous damage and explosive rounds. Just avoid giving them Great Weapons, as the melee damage isn’t worth the lost defense. They’ll be nearly impossible to rout until your enemies get access to high-tier armor-piercing units, and by then, you’ll have upgraded your own army too. Dwarf Warriors: It might be surprising for an early-game unit to top the list, but their incredible cost-efficiency, melee defense, and charge defense makes Dwarf Warriors your best infantry option for most of the game. ![]()
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